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Marder 3 company of heroes
Marder 3 company of heroes











It is unlikely to do much damage to enemy infantry, and its primary purpose is to suppress them. This standard LMG, mounted on many Axis vehicles, is a carryover from the Panzer IV chassis on which this tank is built.Ĭompared to other LMGs in service with the Wehrmacht and Panzer Elite, this weapon is quite lacking in both accuracy and damage. The Wirbelwind is also equipped with a front-hull-mounted MG42 Light Machine Gun. The Wirbelwind Flak 38's range is 40 meters - just beyond its own sight-range. Remember that the stationary Flak 38 AA can't really "flank" anything unless the enemy vehicle is foolish enough to turn its rear armor on the emplacement. That chance is not impressive, but thanks to the rapid fire it does mean the Wirbelwind Flakpanzer can do some good when flanking enemy heavy vehicles.

marder 3 company of heroes

It is a little less likely to penetrate the front armor of light vehicles such as the M3 Halftrack or M8 Armored Car than the immobile Flakvierling 38 20mm AA, but actually has a slightly better chance of penetrating some tank armor. The weapon also has unusual but interesting Penetration properties. Each burst will also kill at least one infantryman, on average. While also slightly less accurate against elite infantry, it has one important advantage: it is extremely suppressive, capable of pinning down a unit in only a few bursts. Each shell has about a 35-50% basic chance to hit its target, and each hit will deliver 12-20 points of damage. These shells are a little less accurate than those fired by the Flak 38 AA emplacement. Although this may seem like a slow-firing weapon, each shell it fires has significant potential on its own, resulting in massive firepower being expended in each burst.

marder 3 company of heroes

After 3 bursts, the weapon must be reloaded, taking 6 seconds to do so. This weapon fires bursts of 12-15 shells, each 2-2.5 seconds long, followed by a cooldown period of about 4 seconds. However, there are several differences between the stationary version and the Wirbelwind's mobile cannon, most of which lean towards the Wirbelwind's favor. This is the same weapon normally found in a Flakvierling 38 20mm AA emplacement. The four 2 cm (20mm) Flak 38 guns are magazine-fed automatic cannons linked together through a mechanism that coordinates their firing, so they are all treated as a single weapon. This secondary weapon is relatively weak, and is meant only to provide some additional firepower. In addition, the Wirbelwind carries an MG42 Light Machine Gun mounted at the front of the hull. When used against ground targets however, it is decidedly dominant against both infantry and light vehicles. The primary weapon of a Wirbelwind Flakpanzer is a set of 4 Flak 38 20mm AA guns - rapid-firing cannons designed to bring down aircraft by filling the sky with medium-caliber shells. On assaults, it can protect your flanks and/or move in to dislodge infantry from protected positions or buildings with ease. This tank can be used as a mobile response force for fending off infantry and light vehicles attempting to encroach on your territory. Furthermore, due to its crew being protected behind armor, it cannot become abandoned and captured by enemy units - normally a significant danger to a Flak 38 emplacement. It is impervious to small-arms fire or even Heavy Machine Guns, and can sustain some firepower from enemy medium vehicles and tank guns (though not much). Owing to its chassis, the Wirbelwind is also far less vulnerable than a Flak 38 emplacement. Naturally, the biggest advantage this vehicle has is its ability to move freely around the battlefield, instead of being confined to wherever it was constructed. Similar in many respects to the Flakvierling 38 20mm AA gun, it nonetheless has several advantages that make it much more useful both for killing enemy infantry and, surprisingly, for hurting enemy tanks if it manages to flank them properly. The Wirbelwind is essentially a Panzer IV chassis, fitted with a Flak 38 rapid-firing quad 20mm Anti-Aircraft cannon. You may select a destination for this ability, in which case the new Wirbelwind will automatically travel there after entering the battlefield. Each use of the ability costs 480 480, 8 8, and will field a single Wirbelwind.

MARDER 3 COMPANY OF HEROES UPGRADE

This ability becomes available once the Wirbelwind Flak Panzer Command Upgrade has been purchased from the Luftwaffe Tactics Command Tree.

marder 3 company of heroes

The Wirbelwind Flakpanzer is called in from the field using a Command Ability also called Wirbelwind Flak Panzer. To remedy this, the Panzer Elite can instead field a mobile version of this gun, having many advantages that can be put to good use. While the Luftwaffe Tactics doctrine allows the Panzer Elite to construct anti-infantry emplacements in the form of the Flakvierling 38 20mm AA gun (its only active anti-infantry defense, in fact), this stands in contrast with the mobile offensive nature of this faction.











Marder 3 company of heroes