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Rice video 6.1.4
Rice video 6.1.4






  1. #Rice video 6.1.4 install
  2. #Rice video 6.1.4 full
  3. #Rice video 6.1.4 software

#Rice video 6.1.4 software

Many people don't have their Rifts yet, and already we're seeing some great software and tools being produced. VireIO still only works with the older 6.1.3 DX9 plugin atm (SBS, warping, but in 2D).ītw, I really appreciate all the work that's going on here.

rice video 6.1.4

Its supposed to be a beta though, so there maybe issues with certain games?Īre you able to hook into the camera transforms for that Rice's plugin source with VireIO? I've compiled PJ64 2.0 and it's working well with Mario 64 so far.

#Rice video 6.1.4 install

(I had to install Git and clone it under Windoze 7 with "git clone project64", as I'm too lazy to run VM / Linux / Cygwin).Īlso, the source is available for the community version of Rice's video plugin. I only know the basics of matrix maths etc.īut, just found out that the source to Project64 2.0 was made open-source on 1st April, and it WASN'T an April Fool's joke for once. I've had a peek into the VireIO source, but 3D programming is a tad beyond me atm. I tried game_type 10, but no 3D (found the defines in the source now). I understand what you mean now but I can't see it. Please post on your feedback I am curious if you agree or disagree regarding Skyrim atleast. I know objects and world in none VR games the scale will be off, my post above explains what I was really meaning. I edited my post to answer your other comments. Depending on how close I have my eyes to lens some white is visible and the same thing you say happens to me about looking down. I retested the screen shot "no white visible" again. When I used to play Skyrim with tridef and my Sony HMZ it definitely had a miniature feel. Remember the game was not made with VR in mind so the scale is not going to be 1:1 realistic. The squished feel you get is probably just the scale of the game. I guess my eyes are too sunk in my skull.Īlso those wooden drums or kegs look perfectly round to me. However if I move my eyesight downwards I can't see the white. On your "no white visible" screenshot I can still clearly see the white on the bottom when my eyes are looking at the center of the screen.

rice video 6.1.4 rice video 6.1.4

Overall world scale felt slightly squished so vertical needs to higher to fell like real world scale. Here is video note video was taking using default settings, so white was visible. I'm using Project64 1.7.0.46 if anyone wants to test it? (currently set to Pixel Shader, Flip, and 16-bit respectively).

rice video 6.1.4

The "Rice" plugins have options for Combiner Type, Swap Effect, and Depth Buffer Type though. Some of them have options for this, and often default to Triple Buffering, if that means anything? I don't even know what VSYNC / buffering method these plugins use. When in Rift mode, sometimes it will flicker and split the right-hand side of the screen again (so you end up with an image on the left, and two half-width images on the right)? I think the flickering was only an interaction with VireIO, and is much more frequent in say Mariokart than in other games (can't remember exactly what I've tried now as been messing with different combinations).

#Rice video 6.1.4 full

I've tried all different widescreen, 16:10, and 4:3 modes for both Windowed and Full Screen, but nothing appears to change with regards the 3D depth? Keep in mind that the above screenshot was also with a high-res texture pack.ĮDIT: You just reminded me - not sure which resolution to set PJ64 to either. The geometry and effects look as good as in the 6.1.4 plugin.








Rice video 6.1.4